In Game Ads and Development Costs
Let’s talk about in game ads. They’ve become very popular in sports games and even some action games. For games which take place in the present ads can actually make the game more realistic. When you go to a hockey game, there really are ads all around the ice, race cars really are sponsored by all kinds of real world companies who’s logos appear on the vehicles. In these cases ads are an inevitable way to reduce production cost. What that means to the consumer is game prices stay the same. Seems screwy doesn’t it? Not when you consider the root cause of all this, game design costs are going through the roof.
As games and graphics engines get more complex they take longer to develop content for. The more polygons a character has the longer it takes to model that character and the more it costs the company to pay that artist. Bigger and better cost money, today’s gamers demand bigger and better. So by adding ads into games, game studio’s are able to keep from raising their prices as their costs rise. It’s all very logical and business like. Now lets talk about the consequences of all this.
Ads in games aren’t a problem yet, like I said, they’ve started in places where they actually add to the realism of the game, ads for real products behind real athletes make it feel more like a real hockey game, or soccer game etc. Advertisers are still new to the video game arena and they aren’t making any demands, they’re just happy to get their products out there and into this new medium. The problems really start down the line, once games depends on ads to make it out the door. Once games can’t get made without advertisers we’ll start seeing advertisers telling game makers what they can and can’t do. It’ll start simple, with a company asking that the you not see as much blood in a boxing game because they want to keep the ESRB rating down. The game company won’t want to lose the income from the ads, so they tone it down a little. That starts a domino effect and before you know it games are having their creative control placed in the hands of advertising companies. Right now you’re thinking one of three things, 1) Oh my God, he’s right, we’re screwed, 2) This guys a conspiracy theorist nut job or 3) What’s so bad about that?
Yes, it sounds like a conspiracy theory, to a lot of people it probably sounds like I’m being overly melodramatic (and to a lot of other people it probably seems like I’m understating things). The bottom line is, right now games don’t have to answer to anyone but the market and their publishers. Publishers often stifle creativity and game design enough, now with advertisers to answer to, advertisers who want to make sure a game appeals to a certain demographic and wants to make sure the game gets into someone’s home, there will be even less incentive for a publisher to encourage original game design. That’s only the tip of the ice berg though. What happens to period games in all this? Where does a Coke fit into Age of Empires, DDO or Warcraft? Advertising in games like those will be nigh impossible to do without ruining the setting (that’s right, I said nigh impossible). So now game companies have less of a reason to develop those games. So now we see a narrowing of genre’s or a bastardization of period games, some choice that is. As 7 card stud lowonline poker tippoker bettingfree texas holdem poker download,free texas holdem poker,free texas holdemvideo poker softwarecaribbean pokerpoker siteкомпютриonline poker toolvideo poker downloadcelebrity poker7 card stud rulesdownload cell phone ringtones,download ringtones from computer to cell phone,download ringtones to cell phone from pcfree ringtones maker downloadunlimited music ringtonesfree metro pcs phone ringtonesmp3 ringtones creatormotorola ringtones maker3360 download free nokia ringtones,free download ringtones nokia 7610,download free ringtones nokiafree phone ringtones verizon wirelessfree gospel mp3 ringtones,free gospel ringtones,free gospel mobile ringtones tfree mobile phone ringtones t,mobile phone prepaid ringtones t,phone ringtones tmobilecingular free from ringtonescomplimentary right ringtonesfree motorola ringtones tracfonefree midi ringtonesfunny free mp3 ringtonesdownload free nokia phone ringtonesfree ringtones maker software24 ringtones freemotorola v3 ringtones,info motorola remember ringtones v3,motorola v3 mp3 ringtonescell phone ringtones sprintringtones software,create ringtones software,maker ringtones softwaredownload ringtones from computer,download ringtones to computercell free phone ringtones samsungmotorola ringtones w315phone ringtones verizonmobile phone ringtones tfree phone ringtones samsunginfo nokia remember ringtones,3200 info nokia remember ringtones,hindi info nokia remember ringtoneschristian free music ringtonesi730 info nextel remember ringtones,nextel i730 ringtonesfree nokia polyphonic ringtonesringtones for motorola cell phonefree ringtones for cricket phonedownload free maker ringtonesonto phone ringtonesdownloadable free mobile ringtones t,downloadable free mobile ringtonesmusic real ringtones ringtonesfree phone ringtones sprint3g audio free ringtones games become reliant on advertising dollars these things will come to pass, it won’t happen over night, but big companies go where the money is.
Are we really screwed? Are games going to be heading quickly down the shitter? Unless the game industry changes the way it does things, the answer is yes. Since the beginning of the video game boom the industry has looked to Hollywood as it’s model, specifically big budget action movies. Every so often you’ll get a really solid indie game company who peaks it’s head up with something unique and cool, but even they turn to the action movie philosophy pretty quickly. Before we find an answer, let’s look at how we got here.
It used to be that you got a lot of different games in every genre you could think of. The gaming market was a place where all kinds of games could have moderate success and that led to lots of experimentation. Than first person shooters hit, real-time-blow-peoples-heads-off action hit and gaming changed. Gaming became a hobby which required a huge investment of time and money, many casual gamers disappeared, or simply stopped upgrading and looking for new games. Hardware and game costs limited the field of potential customers. This created a much smaller demographic for gamers and continued to change the way games got made. People invest serious money in their gaming rigs and they just aren’t happy if the games aren’t pushing the limits of that technology. This has brought us to a world where games rival Hollywood films for budget. This isn’t just a problem in the realm of PC games, console games suffer the exact same problem, for proof I refer you to the price of the PS3 and XBox 360.
The answer to all of these problems is not simple, there’s no way to get EA to change how they make games, EA doesn’t listen to the customer, they only listen to the cash drawer. I’d like to think gamers might take a stand and not buy EA games, but we all know it just won’t happen. I’ve touched on part of the solution before, the tools out there for building games are becoming more and more robust everyday and cost next to nothing, this could really give us some options with indie games. That’s not enough though, for things to really get better companies need to start going after a different gaming demographic, PC game designers need to take a page from Nintendo’s book and make gamers out of the average computer user. Not ever game has to have blockbuster graphics and expensive voice actors. Sometimes a game with solid game play can bring people in. Look at Bejeweled and Zuma, there is plenty of room for innovation in gaming.
There’s a vast untapped market of people ready to be casual gamers, they just have to be tapped. If we’re lucky the big guns will see what’s out there and use the proceeds from smaller more profitable games to finance their juggernaut titles. While they’re at it they can stop throwing a popular movie or books name on a crap game and expecting that to pull in the masses.